16 September 2018 | Updated 22 May 2022
Here are some maps I have created for these Amstrad CPC games:
I originally plotted the rooms out by hand back in the year 2000. This is a digitally drawn version of that, with a few notes and hints included. It is intended for use with the Amstrad CPC port, as the Commodore and Spectrum versions use four colours for the keys and associated locks. That changes the order you use said keys, and thus changes the puzzle element of the game. It still may be useful though, as the floor plan is the same.
Download: PDF (2360KB)
A simple map for Activator by Cascade Games. Each screen in the game shows a number at the bottom, allowing easier navigation. The manual says that if you collect the fuel rods in order, you get bonus points. I have not managed to do so as I think I'd have to cheat to 1) not die and 2) have enough in-game time.
Download: PDF (427KB)
This is a colourised map that has been stitched together from level editor screenshots. It doesn't make the game any easier! The map is also valid for the Spectrum version of the game. ROB refers to the game's original writer, Robin Thompson.
Download: PNG (129KB)
A floor plan of the Storm dungeon using screenshots. Use the legend in the top-left to determine which objects are traps, fakes, etc. Remember that you need three snake keys to open the final door.
Download: PNG (288KB)
This is a map of all The Apprentice rooms. They don't all line up — many of the wizard's basement rooms teleport you to somewhere else, so check below the main map to find the correct area. Use the traded item (highlighted) to work out which one it is.
Download: PNG (168KB)
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